protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) { soundPool = new SoundPool.Builder() .setMaxStreams(10) .build(); soundId = soundPool.load(this, R.raw.gun_shot, 1); } else { soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 1); soundId = soundPool.load(this, R.raw.gun_shot, 1); } } public void gunShot(View view) { soundPool.play(soundId, 1, 1, 1, 0, 1); }
Thursday, 28 September 2017
SoundPool, SoundPool.Builder(), Supporting All API in Android
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